In the years I spent trying to get published, (querying, reading, re-writing, etc.) I read a lot of publishing blogs. This was partially because I wanted to be an informed author, but mostly because I hate looking stupid, and the best way not to look stupid is to be informed! Anyway, I thought I’d pretty much covered my bases in my research. I mean, I’d gotten an agent, gotten an editor, and turned in two books, without running into a problem I hadn’t at least read about… Until yesterday.
So yesterday I get a call from my lovely, wonderful editor telling me that we have a problem. The book I’d just turned in, the second in my series, is about half again as long as my first book. I replied that I knew this would be a problem, and that I was going to work on shortening the second book. Oh no, she replied, that’s not what she meant. You see the problem isn’t the length of book 2, it’s longer, but still perfectly in line with standard fantasy word counts. The problem is that the first book and the second book won’t look right sitting next to each other on the shelf if one is half again as big as the other.
Huh, I said, I’d never even thought about that. Learned something new! So, I asked, a little perplexed, what did she want me to do?
Turns out, she wants me to add about 40 pages to book one. This was around where my brain exploded.
Here was an editor asking me to make a book longer. And not just a little longer, but 40 pages longer. That’s about 10,000 words. Of course she had a good point about the relative lengths, and that book one was a trifle on the skinny side (Editors often have good points, this is one of the great blessings and infuriations of working with them), but… 40 pages! On a book that’s been done for months! Forget for a moment that I don’t even know where to begin adding pages, until this book I, as a writer, have never been asked to make anything longer. Keep it short, stupid, was the watch phrase! Even with my editor’s urging, it feels to deeply wrong to make something longer on purpose.
I’m going to try my best to do it, of course, but this just goes to show that I should never relax and think I know the publishing game, or the writing one, for that matter. It has a bad habit of proving me wrong.